![]() Therefore, try to build the Lasercom Satellite and to contact the Earth.Īfter you have obtained information on the Earth's grave condition, research into the technology of Hipercomputing to build the Emancipation Gate and send your military units to the Earth, where they will spread your affinity. ![]() The knowledge, of what you left behind is indispensable to aid this situation. Lost in its mistake, its politics and its system. You have landed on a new planet and realized that the Earth is lost. The Promised land is the unique victory for the Purity and building the gate requires 13 points w of this affinity. After you have built it, you can start building Earthling Settlements on the map and evacuate people from their home planet - the larger the map, the more people you need to evacuate. Therefore, you need to research into Nanotechnology. Then, build and launch a Lasercom Satellite.Īfter you have established the communications, you can start your preparations for the building of the interdimensional gate, which allows you to bring over people from the dying Earth, over to the New World. Therefore, you need to research into the technology of Communications and Orbital Networks. The basic thing is to find out about the situation on the Earth. This is the direction that all your endeavors head. You have promised to yourself that you find a new home for Humanity and you try to log the Earth from its fall. Transcendence is a unique Harmony victory and requires you to have obtained 13 points of this affinity. The Mind Flower, after it is destroyed, does not retain its progress so, you need to start everything over. You can speed this process up, by building appropriate structures in the cities. The Aliens and sometimes even the player's units may be unpredictable. The Mind Flower allows you to unify the mind of the planet with the minds of all the living beings on the planet, which takes some time. Researching into those will enable you, with time, to build the special wonder - the Mind Flower, which enables you to contact the planet. To do that, you need to research into specific technological aspects: Nanorobotics, Transgenics and Swarm intelligence. The scientists of your colony claim that the planet, in itself, is sentient and they want to contact it. The planet that you have landed on is amazing. However, each energy unit, consumed by the Beacon takes you one step closer to victory. You can disable it, though if you need that energy. The activation of the Beacon costs 1000 energy and uses up all the surplus energy. Once you obtain both of the fragments, you will be able to Decipher the signal - it is a city project that provides you with the ability to build the Planetary Wonder - the Contact Beacon. You can also obtain a fragment as a reward for expeditions, but there are many objects to expedite on, on the map, where there are, say, two of them that reward you with a signal fragment so, it is sheer luck to find it this way. You find the second one after you launch the Orbital telescope, which discovers the second fragment heading towards the planet, after some time on the orbit. The easiest way is scientific development Computer sciences and then Transcendent Mathematics, to be able to build the wonder called Transcent Equation, which provides the first of the two required fragments. The basic condition is to find two signal fragments. It requires you to find the Signal, decipher it and respond to that signal, which is followed by the Alien contact. ContactĬontact victory is the most scientific victory type. All in all, you have been sent here to find out what can be found here and, to the extent possible, bring some help in.Įach victory has been described in the Task Panel and it is explained, just like any other mission - there are requirements that you need to meet, whose meeting pushes you towards winning the game that way. However, the new paths to victory show you how unique the new environment is - the alien planet presents you with new opportunities and many new ways to victory. The only victory that has been present in the previous installments, is by Destroying all of the other players. ![]() As a matter of fact, there is no point in achieving the Scientific Victory, because the majority of the victories assume that you make discoveries. The victories from the previous installments such as Diplomatic Victory or Cultural Victory are absent. ![]() In this installment, there are five victories that you achieve during the game, plus one after you complete it, when nobody manages to end it in any other way.
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