The outer worlds 2 trailer5/19/2023 ![]() It's also coming to Switch at some point, incredibly, although if it's a success the sequel will likely be an Xbox exclusive. The Outer Wilds looked good in our hands-on preview, and will release on PC, Xbox One and PS4 on October 25. We're also shown off the game's wild mix of guns and melee weapons, which look like silly fun - there even seems to be a shrink way, and they're always a good time. The employment communities of Terra 2 look a bit run down and sad, whereas Monarch looks gritter and more dangerous - at least from this one trailer. This trailer takes a fun, light tone, presenting itself as a travel commercial - which is apt, I suppose, since part of the joy of The Outer Worlds will be exploring these planets and trying not to get your face ripped off by the vicious local wildlife. ![]() The trailer takes place across both Terra 2 and Monarch, two planet colonised by Halcyon, the mega-corporation that seems to be behind many of the game's events. In contrast, it would be extremely difficult for a Fallout game to raise the stakes to the extent that the player could destroy the entire setting without having to establish that option as non-canon when the next game rolls around.The Outer Worlds' latest trailer encourages you to uproot your life and join the Halcyon colony on one of the game's planets. Making room for this possible player choice only prevents future games from taking place in Halcyon, which was unlikely to be the plan anyway in a universe with so much potential for new settings. While Fallout players can never have too much of an impact on the game's setting without it causing problems for Bethesda down the line, The Outer Worlds can let its players have a huge impact on each game's setting. If players side with the Board in The Outer Worlds 1 it's suggested that the entire colony collapses thanks to careless exploitation of its resources. ![]() Each new story can take place in its own cluster of isolated planets that draw on the series' aesthetics and lore but are totally independent in terms of story and stakes. By taking place in a new star system, The Outer Worlds 2 can leave the fate of Halcyon at the end of The Outer Worlds 1 totally open-ended without seeming evasive. The expansion of humanity across the stars in The Outer Worlds also allows a sequel to have stakes as high as the original without ever having to address the decisions made by the player in the first game. Making some choices canon would be a hard sell in a series that touts freedom and player choice as one of its greatest assets. This may seem counterintuitive, but as more Fallout games release the fates of major locations in the US become increasingly difficult to address without establishing the canonical choices the player characters made in previous games. House, Caesar's Legion, the NCR, or the Courier themself took control of New Vegas after the Second Battle of Hoover Dam.Īlthough entries like Fallout 76 have avoided this problem by being set long before most of the other Fallout games, the more locations Bethesda lets the player have a major impact on, the harder it becomes to sustain the illusion that players have any impact on Fallout's world at all. Working closely with our friends at Buddha Jones, the mission was to create a game trailer that includes everything a game trailer should include but spun with tongue-in-cheek humour and a touch of delightful irony. There's no mention in Fallout 4, for example, whether Mr. The Outer Worlds 2 It was a true pleasure to produce this trailer for the upcoming game The Outer Worlds 2. RPG sequels often face the challenge of reflecting the player's impact on the world in previous games in the series. There are other problems that come with a reliance on real-world settings, however. So far the games have been set in California, Washington DC, Nevada, Boston, West Virginia, and surrounding areas, which still leaves the developers plenty of options for future games. The Fallout franchise has to keep finding exciting new locations with their own brand of Americana that fits with the series' major themes. Not only does Fallout's reliance on real-world locations have its drawbacks, however, but those drawbacks risk becoming increasingly pronounced as the series gets older. As Bethesda Design Director Emil Pagliarulo said of the series in the documentary The History of Bethesda Game Studios, "the first thing for us is to figure out 'where the hell is this game set?'"įallout's fictionalized America is one of the series greatest strengths, allowing players to explore locations they may find familiar and opening up the door for unique roleplaying opportunities not found in series with entirely fictional settings like The Elder Scrolls. Although Fallout's Great War reshaped its version of America, the series still relies on finding real-world locations to act as the foundation for each game's setting.
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